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Pipeline TD, Barcelona

About Me

I'm Antonio Caparrelli, a Pipeline TD and Technical Director based in Barcelona, Spain.

For the past 5+ years I've been architecting and managing complex animation pipelines for film and series production — building the whole toolchain from scratch, supporting artists day to day, and keeping multi-studio workflows in sync across Europe, Asia and South America.

Core TD skills in Python, JavaScript, the Maya API, the Toon Boom Harmony API, Arnold, ShotGrid and Kitsu, Linux/Windows environments and server administration, with production experience in Houdini, Nuke and Blender.

I'm passionate about open source, on-premise setups and cybersecurity. If it runs on hardware I control, I'm happy.

Core Skills & Technologies

AI & LLM

  • On-Premise AI
  • ComfyUI

Production Management

  • ShotGrid
  • ShotGrid API
  • ShotGrid Toolkit
  • Kitsu
  • Kitsu API

Programming & Scripting

  • Python
  • JavaScript
  • Maya API
  • Maya Python scripting
  • ShotGrid Python API
  • REST APIs
  • PySide / Qt

Operating Systems & Infrastructure

  • Linux
  • Windows
  • Bash shell scripting
  • Docker
  • Podman
  • Vagrant
  • Libvirt

Development Tools & Practices

  • Git
  • CRUD applications
  • Vite
  • Webpack

3D Software & Rendering

  • Maya
  • Arnold
  • Houdini
  • Nuke
  • Substance Painter

Post-Production

  • After Effects
  • Premiere Pro
  • Photoshop
  • Inkscape

Databases & Servers

  • SQL & non-SQL databases
  • Server administration
  • Linux administration
  • VPS setup & maintenance
  • Hardware setup & maintenance

Education & Professional Development

Formal Education

  • Degree in Sciences and Technologies of Media, Mathematics Department, University of Rome Tor Vergata (Graduated 2008) — formally equivalent to "Engineering in the specific field of Information and Communication Technologies (ICT)" in Spain
  • Master's Degree, OFFF Atelier — Creation and Production of Multidisciplinary Projects (Graphics, Audiovisual, Interactive)

Professional Development

  • Machine Learning course (R programming)
  • Machine Learning for Artists course (Python)
  • University thesis (2009): custom Python + NumPy code for Maya to calculate audio STFT data and map frequency amplitudes to scene elements

Languages

Highlights