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Pipeline TD, Barcelona

Work

I design, build and run the pipelines that animation productions live on — from the first asset to final delivery, across studios, time zones and software packages.

Below are the projects I've led as Pipeline TD / Technical Director: my role in each, what I actually built, the challenges I solved, and the technologies I used.

Featured Projects

The Light of Aisha ↗

Full CG Animation Feature Film — Goya Award nominated

Technical Director & Pipeline TD | February 2022 – April 2025 (3+ years)

The Light of Aisha
  • MagoProduction
  • Mark13
  • Filmax
  • Sangnila

My role

As the project's Pipeline TD and Technical Director I implemented the production pipeline from scratch for the Maya-based project, managing the workflow between Maya, Arnold, Houdini, ShotGrid, Nuke, Photoshop and Premiere Pro. I worked directly with department leads to understand production needs and identify workflow improvements, and managed and optimized DCC software licensing in collaboration with the production team.

What I built

  • Led the development of the Start Shot/Asset and Publish Shot/Asset tools embedded in Maya, automating asset and shot creation and publication with ShotGrid API integration
  • Python/PySide applications for DCC software integration and render farm management
  • A Python/PySide solution enabling Nuke rendering on the Asia-based render farm, with seamless asset integration into the production pipeline
  • Tools bridging the gaps between the co-producers' different pipelines and naming conventions
  • Documentation to help co-producers embrace the project pipeline

Challenges

  • Intercontinental pipeline coordination: keeping asset synchronization seamless across co-producing studios in Europe, Asia and South America
  • Reconciling different pipelines and naming conventions for every co-producer
  • Troubleshooting problematic Maya scenes and delivery-stopping issues under production pressure
  • Getting Nuke to render on a farm it was never meant to run on
  • Optimizing DCC licensing costs without ever blocking artists

Technologies used

  • Maya
  • Maya API
  • Arnold
  • Houdini
  • Nuke
  • ShotGrid
  • ShotGrid API
  • ShotGrid Toolkit
  • Python
  • PySide/Qt
  • After Effects
  • Premiere Pro
  • Photoshop
  • Substance Painter
  • Inkscape

Belzebubs ↗

2D Animated Series

Technical Director & Pipeline TD Lead — rigging, scene setup | October 2024 – January 2026 (1+ year)

Belzebubs
  • Pyjama
  • MagoProduction
  • Movimenti
  • Doghead

My role

As Pipeline TD Lead for rigging and scene setup, I designed and implemented the Toon Boom Harmony pipeline from scratch for a series produced across three studios, improving the Scene Setup Department's workflow and the timing for starting new shots.

What I built

  • Toon Boom Harmony pipeline implementation, reducing Scene Setup Department manual work by approximately 30%
  • A custom TBH startup flow to improve the timing of starting new shots
  • Shot/Asset Creator Tool embedded in Harmony, automating scene creation with automatic import of shot-pertinent assets based on Kitsu API data
  • Shot/Asset Publish Tool embedded in Harmony, publishing directly to Kitsu
  • Tools bridging the gaps between the three co-producers' different pipelines and naming conventions

Challenges

  • Unifying three co-producers with different pipelines and naming conventions into one coherent workflow
  • Cutting the heavy manual workload of the Scene Setup Department without disrupting artists mid-production
  • Making new shots start fast: a startup flow that gets artists animating sooner
  • Driving scene setup from production data (Kitsu) instead of manual asset hunting

Technologies used

  • Toon Boom Harmony Python API
  • Toon Boom Harmony JavaScript API
  • Kitsu Python API
  • Python
  • JavaScript
  • PySide/Qt

Production Experience

Freelance Full Stack Developer

September 2018 – Present

Full stack web development with JavaScript and NodeJS; ExpressJS and Laravel framework development; REST API and CRUD development; Linux and Windows server administration; SQL database design and management.

What I Bring to a Production

Pipeline architecture

Complete production pipelines from scratch — asset management, version control, rendering workflows and cross-studio synchronization.

Tool development

DCC-embedded tools that automate critical production processes: shot/asset creation and publishing with API integration, render farm management, pipeline bridging between studios.

Technical support

Direct support to artists and production teams — troubleshooting problematic scenes, resolving delivery-stopping issues, keeping productions moving.